
#include "member_BTexture.h"
#include "member_BImage.h"

using namespace BWE;

member_BTexture::member_BTexture(BTexture* texture)
{
	boss = texture;
	blend = BTexture::Blend_None;
	filter = BTexture::Filter_None;
	wrap = BTexture::Wrap_None;
	mipmap = false;
	dirty = true;
	tbo = 0;
}
member_BTexture::~member_BTexture()
{

}
